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While a dwarf prefers to plan forward to overcome challenges, many of them easily lose their temperament and self-restraint when exposed to conditions stirring their feelings and concerns. The average dwarf is steady, observant and composed both during work and combat, yet able to rage with fierce zeal and persistence when the situation calls for it. They are shorter than humans but taller than gnomes, taking advantage of their size when possible and relying on their robustness and strength when not. The Frost dwarves, make their home within the Storm Peaks, in their mountain hold of Frosthold.ĭwarves are short and stout creatures. The Dark Iron dwarves hold parts of Blackrock Mountain from within their subterranean city of Shadowforge, and are spread throughout the surrounding regions of the Burning Steppes and the Searing Gorge, including areas of the Badlands and other parts of Khaz Modan. The Wildhammer dwarves make their homes within Aerie Peak in the Hinterlands and around their former home of Grim Batol in the Twilight Highlands. Ironforge dwarves hold the majority of the mountainous Khaz Modan region in the Eastern Kingdoms. The race is split into various different clans, with the three most predominant being led by the Council of Three Hammers. Ironforge, Bronzebeard clan, Dark Iron clan, Wildhammer clan, Alliance, Kirin Tor, Earthen Ring, Silver Hand, Argent Crusade, Twilight's Hammerĭeath knight, Hunter, Mage, Monk, Paladin, Priest, Shaman, Rogue, Warlock, WarriorĮastern Kingdoms, Kalimdor, Outland, Northrendĭwarven, Common, Gnomish, Goblin, Orcish, Thalassianĭwarves are an ancient, bold, and courageous race descended from the earthen. For the playable races, see Dwarf (playable), and Dark Iron dwarf (playable).
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